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Syllabus

This seminar aims to make students think in a general system to check how individual parts of the project interact or connect with others. Instead of focusing only on one tool or component, they learn to see the connections, the flow of information, and the feedback loops between technologies.

Schedule

Hour 1:

  • Welcome
  • Brief presentation
    • What is system thinking?
    • Importance of technical glue in creative technology
    • Overview of technologies students know
    • Different ways to connect technologies with several examples

Hour 2:

  • Introduction of reference projects
  • Breakout into pairs
  • Starter technical diagram for each group project
  • Modification of the diagram with other softwares/nodes

Hour 3:

  • Work on the projects and prototypes making

Hour 4:

  • Introduction of the MicroChallenge 3
  • Groups making for the MicroChallenge and intial thinking about mutual interests for the project.
  • Presentation of the MicroChallenge idea
  • Working session on the project diagram

Grading Method

Percentage Description
50% Participation
50% Project

European Credit Transfer and Accumulation System (ECTS)

3 ECTS

Faculty

Jordi Garreta

Jordi Garreta

Creative Developer

Jordi Garreta is a Creative Developer based in Barcelona. With a background in Audiovisual Systems Engineering (UPF) and a Master’s in Interaction Design (Domus Academy, Milan), his work explores the intersection of digital craft, human experience, and emerging technology.

Jordi’s practice spans WebGL, Three.js (R3F), TouchDesigner, Unity3D, Next.js, Arduino, Processing, and Python. He has collaborated with global brands such as RedBull, New Balance, United Nations, Sephora, and Roche, and contributed to leading creative agencies including thinkmoto, Wildbytes, Domestic Data Streamers, Dotdotdot, and Opendot.

Alongside his professional work, Jordi has taught creative coding, smart design, and physical computing at institutions such as ESDi, Escola Pia Luz Casanova, and Opendot (FabAcademy). Currently working independently, he is open to collaborations at the crossroads of technology, interactivity, and design.