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Syllabus

The first part of the seminar sets the grounds for designing witht/for/by AI in the current and future world conditions. The focus is on the conceptual basis of AI and how the practice of design has spawned a wealth not just of new possibilities but of new methods too. Poshuman, Postdigital, Smart Interaction and Multiple Intelligence (or chamanistic) design are explored and the basis of their methodologies are shared.

The second part of the seminar will be focused on Artificial Intelligence and contemporary visual culture. With a practical approach, and by learning some techniques and tools, part of the concepts learnt on the first part will be applied in class exercises.

A speculative project will be developed by the students in small groups during the seminar and will be presented at its end.

Deliverables

  • Learn basic concepts and techniques of AI, and its different fields.

  • Understand some of the ethics impacts of AI

  • Learn to use technical tools to run some AI programs.

  • Understand the current proposals in designing with/for/ Extended Intelligence.

Faculty

Ramón Sangüesa

Ramón Sangüesa

MDEF Faculty / Artificial Intelligence and Machine Learning

Ramon Sangüesa is a professor at the Polytechnic University of Catalonia, (UPC) he has been affiliate researcher at and Visiting Professor at Department of Sociology at Columbia University (New York) and Senior Fellow of the Strategic Innovation Lab at the Ontario College of Art and Design at the University of Toronto (Canada). He is currently Academic Coordinator of the new Degree in Artificial Intelligence at UPC university.


Lucas Lorenzo Peña

Lucas Lorenzo Peña

Engineer, UX designer, and Researcher

Lucas Lorenzo Peña is an engineer, UX designer, and researcher who holds two Bachelor degrees in Computer Science and Cybercrime, and two Masters Degrees in Interactive Applications and Cognitive Science & Interactive Media. He is currently focused on researching the social aspects of intelligent agents (social neuroscience, multi-agent simulations, and embodied cognition), and how it relates to symbiotic social decision making between human and artificial intelligence.