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Syllabus

MDEF Research, Design and Development studios aim to take research areas of interest and initial project ideas into an advanced concretion point, and execution plan. The studio structure in three terms could be understood as follows:

TERM 1 Research: Research Studio: Analyzing the past. References, state of the art. Identifying areas of interest.

TERM 2 Design: Design Studio: Forming the present. Building the foundations. Applying knowledge into practice. Prototyping and experimenting. Prototyping. Testing ideas and prototypes in the real world.

TERM 3 Development: Development Studio: Defining the future. Establishing roadmaps. Forming partnerships. Testing ideas and prototypes in the real world.

The Design Studio time will be dedicated to supporting students to focus their work on the development of their design intervention or project. During the studio, studio leaders will bring invited guests to introduce topics of interest to the process and to participate in tutorials during the desk crits.

Deliverables

Deliverables:

Document (2-4 pages per chapter, 7 chapters)

Set of 5 photos to communicate the project (high / print quality)

Video (2-3 mins max)

Prototype / Platform / etc.

Exhibition production

Presentation

Additional Resources

Speculative Everything - Anthony Dunne and Fiona Raby

Adversarial Design - Carl DiSalvo

Massive Change - Bruce Mau, Jennifer Leonard and Institute without Boundaries

Design for the Real World: Human Ecology and Social Change - Victor Papanek

Liquid Modernity - Zygmunt Bauman

Who Owns the Future? - Jason Lanier

This Changes Everything - Naomi Klein

To Save Everything, Click Here: The Folly of Technological Solutionism - Evgeny Morozov

Democratizing Innovation - Eric Von Hippel

Cradle to Cradle: Remaking the Way We Make Things - Michael Braungart, William McDonough

Macrowikinomics: New Solutions for a Connected Planet - Don Tapscott, Anthony D. Williams

The Third Industrial Revolution: How Lateral Power Is Transforming Energy, the Economy, and the World - Jeremy Rifkin

The Death and Life of Great American Cities - Jane Jacobs

The Third Plate - Dan Barber

Free Innovation - Eric Von Hippel

Limits to Growths - Donella H. Meadows

The Human Face of Big Data - Rick Smolan

Faculty

Tomas Diez

Tomas Diez

MDEF Co-Director, Fab City Foundation Executive Director

Tomas Diez Ladera, a Venezuelan Urbanist, Designer, and Technologist, is known for his expertise in digital fabrication and its impact on future cities and society. He is a founding partner and executive director of the Fab City Foundation, and he also serves on the Institute for Advanced Architecture of Catalonia’s board of trustees, where he holds positions as a senior researcher and tutor. He actively collaborates with the Fab Foundation to support the global Fab Lab Network and has played a significant role in launching initiatives such as the Fab Academy and Fab City.

Tomas co-founded and co-designed projects like the Smart Citizen initiative and the global Fab Lab Network platform, fablabs.io. Additionally, he co-created higher degree programs, including the Master in Design for Emergent Futures (IAAC-Elisava) and the Master in Design for Distributed Innovation (Fab City-IAAC), both of which he co-directs. As a founding partner and President-Director of the Meaningful Design Group Bali, he aims to combine advanced technologies and design with alternative perspectives and cultures in Indonesia and Southeast Asia. He has received recognition as a young innovator of the year by the Catalan ICT Association and was nominated as one of Nesta's and The Guardian's top 10 Social Innovators in Europe.


Oscar Tomico

Oscar Tomico

Associate Professor at Eindhoven University of Technology

Oscar Tomico is associate professor at the Department of Industrial Design at Eindhoven University of Technology on Design Research Methodologies for Posthuman Sustainability. His research revolves around 1st Person Perspectives to Research through Design at different scales (bodies, communities and socio-technical systems). Ranging from developing embodied ideation techniques for close or on the body applications (e.g. soft wearables), contextualized design interventions to situate design practice in everyday life, exploring the impact of future local, distributed, open and circular socio-technical systems of production, or experimenting with cohabitation as a posthuman approach to multi-species design.